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Arma 3 respawn ai
Arma 3 respawn ai








arma 3 respawn ai

Normally with the respawn type set to “BASE” I would need to provide a markers named respawn_west, respawn_east or respawn_guerrila, but the warfare module builds these for me automatically at the mission’s startlocation. respawnDialog = false turns off the scoreboard and respawn countdown timer. respawnDelay is the amount of time (in seconds) that the player will have to wait before they respawn. If there are no AI left, the player respawns as a seagullįor my warfare mission I will want to have the player’s respawn at their base, so in my description.ext I type:

arma 3 respawn ai

  • “Side” – respawn to an AI on the player’s side.
  • If the group has no AI the player is respawned as a seagull.
  • “Group” – respawns to an existing AI in the player’s group.
  • “Base” – respawns at a specially named marker placed in the editor.
  • “Instant” – player respawns where they died.
  • Respawn Options In Arma IIĪrma II offers six different respawn types: This will result in a file called, which Arma will ignore. My personal text editor of choice is Notepad, but just make sure that when you save the file you don’t choose the “Text” file type. Description.ext is a text file that you will have to create in a text editor, as it can’t be created in the Arma mission editor. Setting Up RespawnĪll the settings for respawn are placed in the description.ext file in your mission folder.

    arma 3 respawn ai

    With my skill level, it’s a feature I will be using frequently. The first thing I’ll need to setup for this mission is respawn. It’s a cool little island that doesn’t have Warfare locations built in, so I can tinker. I’ve started building a new custom Warfare mission from scratch using Thirsk Island by Raunhofer. Warfare in Thirsk Adding respawn to A Custom Mission.










    Arma 3 respawn ai