![Arma 3 respawn ai](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194015.jpg)
![arma 3 respawn ai arma 3 respawn ai](https://i.ytimg.com/vi/UezY30grKyc/maxresdefault.jpg)
Normally with the respawn type set to “BASE” I would need to provide a markers named respawn_west, respawn_east or respawn_guerrila, but the warfare module builds these for me automatically at the mission’s startlocation. respawnDialog = false turns off the scoreboard and respawn countdown timer. respawnDelay is the amount of time (in seconds) that the player will have to wait before they respawn. If there are no AI left, the player respawns as a seagullįor my warfare mission I will want to have the player’s respawn at their base, so in my description.ext I type:
![arma 3 respawn ai arma 3 respawn ai](https://static.wikia.nocookie.net/mrhmilsimtools-arma3-mod/images/f/f8/20180621103336_1.jpg)
![arma 3 respawn ai arma 3 respawn ai](https://easysitero.weebly.com/uploads/1/2/3/7/123704098/164573023.jpg)
With my skill level, it’s a feature I will be using frequently. The first thing I’ll need to setup for this mission is respawn. It’s a cool little island that doesn’t have Warfare locations built in, so I can tinker. I’ve started building a new custom Warfare mission from scratch using Thirsk Island by Raunhofer. Warfare in Thirsk Adding respawn to A Custom Mission.
![Arma 3 respawn ai](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194015.jpg)